Oct 12, 2015
In this episode of Deep Listens we discuss the award-winning, indie game Thomas Was Alone. We cover the game's minimalist art style, strong narration, mechanical storytelling, and a few of its potential themes. Towards the end we compare and contrast the Talos Principle and Thomas Was Alone's treatment of AIs and person-hood. There are a few spoilers for the Talos Principle during the second half of the podcast so watch out. Also at some point we got sidetracked into talking about whether AIs could ever be people.