Jul 26, 2016
In this episode of Deep Listens, we are joined by video game composer and mix master 2 Mello to discuss his work and his views on music. We discuss how Mello became a composer for indie games, what his creative process has looked like for each of his projects, and how his role on each of his projects evolved over time....
Jul 18, 2016
In this episode of Deep Listens we are joined by special guest and Firewatch apologist, Jim Oliver in order to talk about Firewatch. Throughout the show Pete throws a ton of shade at Firewatch's story and takes issue with several of the narrative swings in the game. Billy gushes about his appreciation for Firewatch's...
Jul 11, 2016
In this episode we recount some of the events of Gino's nerdy bachelor party. We discuss playing games in a car on a road trip and what types of games make for great road trip games. Billy talks a lot of shit about Final Fantasy IX, despite barely playing the game. We also talk about barcades, vape clouds, and proper...
Jul 5, 2016
In part two of our Mirror's Edge discussion we spoil the heck out of the story and dig into the game's larger themes. Pete poses a question about the game's genre and steers us down a lane of comparisons which includes Sonic the Hedgehog and Prince of Persia. Gino claims that Mirror's Edge might be the most 2008...
Jul 5, 2016
In part one of our discussion of Mirror's Edge, we talk about the game's mechanics, soundtrack, and artistic design. We cover how the game controls, how much we enjoyed the game's rooftop runs, and how much we disliked the game's combat. We also delve into our issues with some of the mechanics in the game's...