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Dec 14, 2015

In this episode of Deep Listens we are joined by a special guest to talk about the hot new indie game, Undertale.  We first answer some audience feedback about Until Dawn and then proceed to discuss the slow beginning of Undertale.  We talk about the game's characters, how the game breaks the 4th wall, how the game deals with player agency and choice, and how the game's multiple endings shape our understanding of what games are capable of.


Ryan McPoland
almost nine years ago

Telltale games, in The Walking Dead and in The Wolf Among Us, felt more engaging storywise such that even the small decisions you made could effect interactions such as when giving people food as Lee Everett, or in The Wolf Among Us in how you handle interogations/conflict...say ripping off someones arm or just talking them down, or beating them up.