May 13, 2015
In the flagship episode of Deep Listens a few friends and I discuss Shadow of the Colossus and some of the philosophical and literary questions it raises. We discuss mereological essentialism with respect to whether SotC fits all of the required criteria to be a game, and what criteria are needed to make a game. We discuss how the colossi designs blend organic and inorganic elements in order to create creatures that feel morally killable, but also make you feel remorseful when the killing is done. We also debate whether SotC is part of a post-modern movement within video games. Come check out a new podcast with some deep discussions about one of the greatest games ever made.